[Realism Now!] [Perf Art MAIN page]
The Performed WEB
The Aesthetics of WEB-based objects - including programming
NOTE: After much consideration, i have moved
"path" "journey", "walked art",
etc to the DANSE page -{Path/Walk as danse}-
See also: [Clone]
[Simacrulum]
[Simulation]
[(art) concepts]
[Art MovementsCulutural Markers] (as a part of symbolism)
[Coerced performance]
-[post post-modernism]-
-[Performance, Absurd]-
[Dada]
[Dadaism] (an art "ism")
[Performance frank: Realism Now!]
[Frank's stuff]
[The Performed Act]
[Performed Art]
[The Performed Art Act]
[The Performed Art Technology]
-[Performance CEREMONY]-
[The Performed Danse]
[Performed Art: Filmed]
[The Performed Performance]
[The Performed Score]
-[Performance Space]-
[Performed Text]
[Performed Theatre]
[The Performed UFO's - including esp and modern physics]
[Fluxus]
[Street Art]
[]
[Interventionist Art]
[Los Interioristas]
[T.A.Z.] (Association for Ontological Anarchy)
(Hakim Bey, chief janitor)
The Performed WEB
(including programming)
On this page: {Intro}
{The Cloned Web}
{Web simacrula}
{Web programming} (ie, scripting)
{I/A web experience} (Inter/Active)
{}
{Links}
{Bibliography}
Intro
See also: [
Clone]
In this case, we have duplicated (probably through a direct
download) portions of the www ("World Wide Web"; ie, the internet).
Cloning has the advantage that the system is separated from the
actual internet and as such immune (supposedly) to intervention
from users on the real web. Also, cloning - since it can be
selective allows for only certain pages (or certain kinds of pages)
to be part of the "simulated web experience".
Web simacrula
See also: [Simacrulum]
[Simulation]
In the case of a web simarculum, the web is copied but may
have changes to it. As with a simulation, it attempts to
mimic the original (actual) web but certain aspects are
most likely to NOT be present.
Thus, in terms of performance art the web simacrulum may
have entirely invented behaviours. The main idea is that
somehting that looks/acts like the web isn't really the
web. If the user/viewer is aware of this (as in game play)
then it allows for a more expansive level of I/A; eg, the
user/player may destroy parts of the web simacrulum.
Web programming
Programming (scripting) is the means by which the web is
made into a dynamic and responsive system. This is done
"behind the scenes" in several ways:
The web itself provides a so-called "server" system which
is accesing the web itself and it's databases and providing
a common base of behaviours. Scripting on the server can
be accomplished via several programming languages; eg,
Python, Java, Visual Basic, as well as HTML (and its
variants; DHTML (dynamic), WHTML (wireless) - "Hyper
Text Mark-Up Language". A "markup" language is a meta-language
that is used to describe/specify a given behaviour or actual
language. Specficially a markup language is designed to
control the look and feel of the system; ie, how it appears
to the user, and exactly what they are allowed to do with
the various page.
The other-side of the equation is the "client" - most commonly
known as a "terminal" or simply the user's computer. Again
the same sorts of scripting can occur on that - and will be
separate from ANY activity on the server. But, of course,
the programs running on the client and the server can be
designed to interact. Thus, the client includes (usually)
a browser (eg, Safari, Mozilla, Explorer, NetScape, etc)
which itself (usually) runs a sub-set of the programs that
the server does; eg, JavaScript rather than full Java
(although technically speaking JavaScript is a different
language than Java), or a restricted sub-set of Visual
Basic. These restrictions are usually to limit the way
that the web can modify the client's system.
I/A web experience
(Inter/Active)
Interactive exeperiences indicate that the "state" of the
web can be altered by the user, and the user's view of
the web can be altered by the web itself.
Note that the way pages can be displayed can be "locked down"
so that they aren't inter-active; eg, a "read only" document
which can't be copied to the user's system. Of course, a
user can look at the screen and either copy word-for-word
or photograph (with their hand pocket-camera, web-camera, etc)
or sketch - what they see.
The flow and changes of the way that the web pages are seen
or interacted with are altered (usually) by programming - see above.
In a fully inter-active version of a web experience/performance
the web can be *permanently* altered by the user/viewer. And
(since users/viewers are essentially hologrphic systems) they
are almost certainly altered by *any* web experience - usually
through processes such as learning, experience, and memory.
Thus, "in the limit", the web experience mimics life experience.
Links
Bibliography